The UK’s Competition and Markets Authority (CMA) has recently blocked Microsoft’s acquisition of Activision Blizzard arguing it would “alter the future of the fast-growing cloud gaming market, leading to reduced innovation and less choice for UK gamers over the years to come”. At this moment, the Federal Trade Commission is suing Microsoft to block the deal due to competition concerns in the US, and the EU is still investigating.
Regarding
the debate about the possible implications for the console gaming space, the
CMA said it no longer believed the deal would significantly reduce competition,
but it still has concerns about the acquisition’s impact on the cloud gaming
market.
The fact is
that Microsoft already accounts for an estimated 60-70% of global cloud gaming
services, and has other important strengths in cloud gaming from owning Xbox,
the leading PC operating system (Windows) and a global cloud computing infrastructure
(Azure and Xbox Cloud Gaming). Therefore, according to CMA, Activision could
start providing video games via cloud platforms by giving Microsoft control
over AAA video game sagas such as World of Warcraft, Call of Duty, Overwatch,
or Diablo. From the CMA perspective, this could derive from higher prices,
fewer choices, or less innovation.
From my
perspective, I am convinced this deal would not harm the number of choices and
innovations in the cloud segment. Many unknown companies have achieved
successful video game sagas with much lower budgets and worse track records
than the AAA video game companies. In fact, video game sagas tend to decay over
time because gamer expectations always rise compared to old releases. In such a
creative environment, from my perspective, it does not make any sense to
believe a giant industry leader within the video game space can lower
innovation and choices. Although anyone can create a video game at present, the
fact is the best video game developers are hard to find and hire, and the
Research and Development costs for these companies rise in the long term and
imply a harder barrier to entry within the industry. However, this barrier of
entry is not that high for medium to large size companies, which can still compete
and promote their innovative video games to reach a bestseller video game
(being Fornite one of the most remarkable examples). At this point platforms
such as Twitch have shifted the competitive environment by giving more
promoting opportunities through streamers to reach competitive audiences.
In terms of
higher prices, I do not believe Microsoft's portfolio can influence the video
game market prices in such a negative way. The video game portfolio included in
the Xbox subscription would be more competitive obviously, but I do not think
gamers, especially the younger segment that is the most relevant to retain,
will be able to pay an extremely higher price than the current one for that
subscription because their rent per capita is not that flexible. I do believe
the acquisition would improve video game sagas' value and sustainability in the
long term because they can be offered together and also together with a
complementary product such as the Xbox console, but this is basically the same
as Nintendo now has with its Nintendo Switch platform and sustainable video
game sagas such as Pokémon or Mario Bros. In my opinion, Microsoft would
strengthen its positioning within the industry and improve its long-term
sustainability, which also benefits the industry growth against other
entertainment alternatives because it would become a key industry leader with a
previous customer value proposition in terms of entertainment, but it will not
have enough power to influence the overall competition that exists significantly
till the point prices will change significantly. From my perspective, the deal
would be even highly beneficial for the industry, which would become more
attractive than others in decline such as TV.

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